Changed Earth Worlds Character Classes
by admin on Jul.18, 2010, under Changed Earth Worlds, Game Development in Java, Slick2D and NetBeans
Changed Earth Worlds is a role playing game. Consequently, the role or “character class” a player chooses to play will have a fundamental impact on virtually every facet of her experience: how attributes such as strength and intelligence are calculated, what skills are available to learn, to what extent they can be mastered, which items a character is allowed to possess and use, what strategies can be employed to defeat enemies, make friends and achieve goals and even which opportunities for missions will be presented.
NPCs might even talk to a character differently depending on the character’s “class.”
To keep things simple, Changed Earth Worlds will offer four (4) character classes but, to keep things exciting, each class will be balanced so there will be plenty of skills, items and adventure opportunities regardless of the class selected. Even Healers which, in most games, tend to be supporting characters will have lots of unique and exciting skills to employ. To some extent, players can also use skills and items from other classes with limits to their ability to master them.
Maker – After The Change it was discovered by Sophie Core that certain individuals possessed an ability to consciously create and alter reality as they wished, usually by imagining the desired results and performing an activating ritual. The technical term for this is ‘Actualization’ but PCs and NPCs will often refer to it as simply ‘Magick’ for the sake of convenience, recognizing that the ability comes from a natural source rather than a supernatural one. For the most part, the citizens of Changed Earth don’t believe in Magick as a mystical or supernatural skill. They view it instead as having a scientific basis even though they may not understand it fully. Makers, using Magick or Actualization, can create, transform (modify) or destroy, with the appropriate skill level, an object or environment of any size.
Healer – Like a Maker, a Healer can alter reality through the use of imagination and ritual. However, there are two key differences between a Healer and Maker. First, while Makers Actualize inanimate objects and environments, Healers are able to create, transform or destroy (kill) living things, living environments (ecosystems) or animate objects. Second, while it is relatively easy for them to transform, heal and destroy living things, it is relatively difficult (due to the complexity of living things) to create them. Only at high levels of experience and skill can they reliably create living things. Due to the consequences to their karma, it is inadvisable unless absolutely necessary to kill them. However, there is a counter-balancing factor. Healers, unlike Makers, in their ability to transform living things can transform a dangerous monster into one that is less dangerous, a Tentacle Beast into a Fluffy Bunny for example. They can also do the reverse, creating dangerous barriers of enemies for other players or enemies to encounter.
Keeper – A (Peace)Keeper is an individual who is able to alter reality only as it pertains to their own physical existence. Using imagination and visualization, a Keeper is able to perform physical feats of speed, strength, endurance and agility impossible for non-Keepers. A Keeper might flit effortlessly from building to building, avoid projectiles by contorting their bodies, mount a blindingly fast counter-offense, fire a weapon with inconceivable accuracy or wield a weapon such as a sword with unthinkable speed and precision.
Traveler – A Traveler uses their intuitive understanding of quantum physics not only to travel easily between worlds using portals of their own making, slipping effortlessly from subreality to subreality, but also to achieve effects such as invisibility and teleportation of themselves, other people and objects of any size, depending on their skill level. Travelers are explorers and opportunists, scavenging what they need as their move through worlds.