To build pretty much any kind of online game, we’re going to need some kind of database for storing data on characters, maps and so on while the servers are offline and for backing up data when they are online. Usually, for convenience, performance, reliability and security, the database is not only going to live [...]
Category Archives: Game Development in Java, Slick2D and NetBeans
Changed Earth Worlds Character Classes
Changed Earth Worlds is a role playing game. Consequently, the role or “character class” a player chooses to play will have a fundamental impact on virtually every facet of her experience: how attributes such as strength and intelligence are calculated, what skills are available to learn, to what extent they can be mastered, which items [...]
What is Changed Earth?
As with most questions I ask or am asked, I’ll take the long way around to answer this one and talk about where Changed Earth is coming from before I talk about what it is. Video game development can start from one of (at least) three places. Game Play Story Technology Each approach has it’s [...]