Changed Earth Worlds – Starting the Database

To build pretty much any kind of online game, we’re going to need some kind of database for storing data on characters, maps and so on while the servers are offline and for backing up data when they are online.  Usually, for convenience, performance, reliability and security, the database is not only going to live [...]

Developing a Platformer in Java with Slick2D

About a month ago, I posted some youtube videos showing a technology demo that I did to learn how to do game development in Java. This first one shows the technologies that I used: Java, NetBeans IDE and Slick2D.  It is probably the more coherent of the two although the game was in an earlier [...]