To build pretty much any kind of online game, we’re going to need some kind of database for storing data on characters, maps and so on while the servers are offline and for backing up data when they are online. Usually, for convenience, performance, reliability and security, the database is not only going to live [...]
Tag Archives: java game development
Changed Earth Worlds Character Classes
Changed Earth Worlds is a role playing game. Consequently, the role or “character class” a player chooses to play will have a fundamental impact on virtually every facet of her experience: how attributes such as strength and intelligence are calculated, what skills are available to learn, to what extent they can be mastered, which items [...]
Developing a Platformer in Java with Slick2D
About a month ago, I posted some youtube videos showing a technology demo that I did to learn how to do game development in Java. This first one shows the technologies that I used: Java, NetBeans IDE and Slick2D. It is probably the more coherent of the two although the game was in an earlier [...]